Recovery times on all Rifles have been updated, which should make tap and burst firing more efficient. Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time.
Base walk accuracy: 0.6° >> 0.8°
We felt like walk-spraying with rifles was a little more effective than we'd like, particularly at longer ranges. We're going to pull back on this accuracy slightly and continue to monitor
Vandal
Horizontal (Yaw) Recoil reduced by 15% while crouched and stationary
This was intended to be the case and now properly matches the crouch benefits of other rifles
Gun Recovery Time: .4s >> .375s
Tap Efficiency: 4 >> 6
Phantom
Fixed an issue where the Gun Recovery Time was higher than intended
Gun Recovery Time: .55s >> .35s
Tap Efficiency: 3 >> 4
Bulldog
Automatic Fire: Fixed an issue where the Gun Recovery Time was higher than intended
Gun Recovery Time: .55s >> .35s
Guardian
Fixed an issue where the Gun Recovery Time was higher than intended
Gun Recovery Time: .4s >> .35s
Ares
Price reduced from 1700 to 1600 creds
Firing Error (this value is a curve that has intermediate values between each bullet; bullet 2 has slightly less error than bullet 1, and so on)
Reduced the amount and intensity of horizontal (Yaw) Recoil after the first 8 bullets.
Odin
Reduced the amount and intensity of horizontal (Yaw) Recoil after the first 8 bullets.
Resources
For time-to-kill information of each weapon, click the button below to download an informative excel file from /u/iMakeGirlsCry on reddit